The satisfaction was worth the Chivalry sin. ![]() I did it, but only after switching from first-person to third-person. I spent my whole play session trying to get a kick kill, of course. Death comes quickly for cavalry when they're standing in place, surrounded by poking and prodding enemies (spears could see increased popularity), although hitting the jab and kick keys while mounted causes the horse to kick to the front or back to help with crowd control. Horses somewhat goofily come to a dead stop when they clip a barrier or rock, and popping them in reverse to get unstuck is awkward. Defensive structures that sometimes felt a little pointless are more interesting with cavalry in play as they can reroute horses or stop them. Those on the ground aren't helpless, though. One of the funniest things that happened to me during my session was when I successfully blocked a rider's sword attack, which causes the words "block success" to appear on the screen, and then one millisecond later got bodied by his horse, so that my success looked like me being launched into a wall. Plus, when you're moving at a gallop, you can knock enemies down by running through them. ![]() It's a little easier to treat someone's head like a polo ball if you're equipped with a longer weapon, and the faster you're moving relative to your target, the more damage you do (the UI has been tweaked to show this multiplier). Horses have their own health bars.ĭefensive structures that sometimes felt a little pointless are more interesting with cavalry in play. You've got the same three basic swings (left/right, up/down, and stab), but the special attacks for a few weapons have been modified to work on a saddle, and you have to aim to either side of your horse-ideally without stabbing your poor steed in the neck. Melee weapons on horseback work like they do on the ground, but with some new considerations. There's nothing like hitting a fast-moving target with a slow-moving projectile, a la Tribes. During my preview, I enjoyed throwing javelins both from the back of a horse and from the ground, at mounted enemies. But archers who have the guts for it can go full Legolas and test their aim at a gallop, which is surely going to create some sharpshooting monsters. Due to my long standing grudge against archers, I like horses as a way to break through the front line and scatter the cowards in the back. The Charge of Wardenglade is a horse-themed TDM map, but mounted combat also features in the update's three other new maps, and will be incorporated into versions of Chivalry 2's existing maps over time.Īs you might expect from a game in which you can kill someone with a nice loaf of bread, it's not a deeply convincing or jank-free mounted combat simulation, but its possibilities have been thoroughly considered. Torn Banner told me that horses were coming before Chivalry 2 even released, and here they finally are. ![]() I preferred to give up on the preservation of knowledge, and instead stood on a table and hucked books at the other team like a poltergeist who doesn't realize they've turned visible.Īrchers who have the guts for it can go full Legolas and test their aim at a gallop. It's an obvious reference to the Library of Alexandria-a real magnet for razings, as far as libraries go-and the final showdown sees the attackers igniting shelves of books while the defenders desperately throw pots of water on them. Recently, Torn Banner let me play an unfinished version of The Razing of Askandir, one of the two new objective maps in the update. If you already own Chivalry 2 on the Epic Games Store (opens in new tab), you'll be able to participate in a public playtest of the horse update, called Tenosian Invasion, sometime "soon." The invaded and invading faction in question, the Ottoman Empire-inspired Tenosia, may ultimately be appreciated most for the horses they're bringing with them, but I think they'll also be liked for the domes, minarets, and splashes of gold, green, and blue they add to Chiv 2's map rotation, which otherwise features mostly Western European-looking fantasy castles and fields. I stood on a table and hucked books at the other team like a poltergeist who doesn't realize they've turned visible.
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